Projects


Music/production:

  • Mix engineering/advice for house producer FunkN/A (2014)
  • Blogging for Sonic State (2013 to present)
  • Wrote and performed on The WAX's debut album, "Waiting Room" (2012)
  • Wrote, performed and produced Arcadia Sound's debut EP (2012)
  • Provided music for Prince Arthur Junior High's production of "Charlotte's Web" (2010)
  • Produced "Nordic Walking with Euli" podcast (2009)
  • Produced two tracks for Toronto-based singer/song-writer Brian Asha (2009)
  • Recorded, mixed, mastered and performed on The WAX's "Lost Societies" EP  (2009)

 Game dev/audio:

    • Audio and level design for Global Game Jam 2014 entry "Mirror mirror in the cave" (2014)
    • Audio and level design for MiniLD #48 entry "Scheme Theme" (2014)
    • Code and audio editing for "Papa Pirate: Baby Bandit", an indie game by Kinou Games (2011)
    • Sound design for Xbox Live indie game "Balls N Walls" (2011)
    • Code for Sony Ericsson Game Developer challenge entry "Stumpy" (2004)
    • Music for "ZapEm", a Tapwave Zodiac game created by Vicious Bytes (2004)
    • Code and audio for 72 hour Game Development Competition entry "Frooty Booty" (2004)
    • Sound design for RetroRemakes competition entry "Dig Dug" (2004)
    • Sound design for "Zappo", an independent game by Wit Entertainment (2003)
    • Provided three tracks for the original release of the Macintosh fighting game "The Untouchable"

    Events promotion (as Phase Productions, Ottawa)

    • Release (1999), Release 2
    • Delicate Beats (1999)
    • Ready 2 Rumble (2000)
    • Ready 2 Rumble Round 2 (2002)

    Events promotion (as SnugSound, Halifax):

    • Hosting The Deep End at various locations in Halifax (2010 to present)
    • "Patchwork" series (2010-2012)
    • Kollektiv (2012)